The ArcanumThese are the 22 tribes of
the Nephilim (remembered through the Major Arcana of the Tarot). They
are relatively small groups of loosely allied Nephilim of like mind, with
common aims, allies or methods. They assist the newly incarnate, can offer
refuge and assistance to established Nephilim spirits, and may ask for
tasks to be performed in turn. Most have signs they can be recognised
by. The 22 Arcanum are: |
# 0* |
Name Fool |
DESCRIPTION Prophets. Seek to create the Ultimate Messiah Prometheans. Work with magicians who study Solar Ka Seers. Preserve occult knowledge and magic Manipulators. Control humans through emotions Seculars. Seek material power to govern the world Gods. Work with humans who worship them Hedonists. Enjoy and exploit their physical bodies Technologists. Exploit the world as a machine Anti-KhaiBans. Fighters against KhaiBa Ascetics. See Humans as a distraction Astrologers. Study magic fields and the planets Judges. Punish Nephilim who go astray Shouites. Submerge personilities beneath humans Selenim. The Doomed Nephilim of the Black Moon Healers. Tend to the sick and study the Macrocosm KhaiBans. Become savage beasts Destroyers. Eradicate occult knowledge among humans Astronomers. Seek life on other stars Animalists. Incarnate only in animals Mystics. Work to gain power over Solar Ka Pessimists. Fortell the future Unknown. The Missing Arcanum |
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* denotes an Arcanum which is not available for a beginning player character