
Ranged combat, like sniper fire, is only different from face to face fighting. It is still a task resolution process. However, an unaware victim is not consulted, they are represented by the gamemaster, who will then inform the victim of the result of the combat. Of course, a more direct physical confrontation will probably ensue afterwards.
When a combat occurs, there must
be a Call for Freeze. All players in the vicinity must stop moving and wait
for the gamemaster to brief them. The Gamemaster will ask everyone present who
wants to leave to choose an Advocate for his or her character. The Gamemaster
may also call for more Gamemasters, or some may leave when there are multiple
Gamemasters present.
All the players remaining them huddle together in a circle. Together they follow
the standard task resolution process.