The Five Traits that define you


There are five traits that all Air Nephilim possess to varying degrees. You must choose one of them as a dominant trait in a game session, meaning that is the behaviour you will focus for that particular game. What this entails is that you can focus your acting energy on a particular personality aspect, and it will help guide you when you are playing so that you can maintain a reasonably consistent portrayal of a character. You are encouraged to change traits for sessions, so that you explore different aspects of the elemental personality.

Knowledge
The Air Nephilim possess the virtue of knowledge. This does not mean they are more intelligent than anyone else but are generally well rounded and informed. They are good communicators. Most have a good grasp of the language and generally know a little something about everything. They have good personalities and are easy to get to know.

Seers
The Air Nephilim are what the philosophers call seers or priests. These are mentally inclined people. They actively acquire knowledge through experience, education and association. In ancient times, the only educated people were priests, royalty or those who took it upon themselves to acquire knowledge (seers). The Air Nephilim are curious, have initiative, are original, generally are well-disciplined and are quick thinkers.

Mental
The Air Nephilim have a mental nature and are keen witted. They rationalize by thinking things out rather than being influenced by emotional or physical factors. They enjoy any type of entertainment where they can use their intellectual capacity and their ability to think quickly and accurately often gives them the upper hand.

Self-Appraisal
The emotional nature of the Air Nephilim is directed toward self-appraisal. These Nephilim have a tendency to judge themselves very harshly. They have certain standards they set for themselves such as hygiene, the way they dress, education, job performance and family. The Air Nephilim are almost as ego-oriented as the Fire Nephilim.

Trickery
Air Nephilim resort to trickery. These Nephilim are crafty, under handed and ingenious when it comes to evil. They are also prone to physical violence. Whereas the Fire Nephilim's anger is generally of the moment and soon after forgotten, the Air Nephilim at their worst are mean. They carry a grudge, and like Fire Nephilim, they are quick to express their opinion and are very opinionated. The Air Nephilim will not hesitate one moment to express their anger verbally, but physical violence is not a first choice during that anger.

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