The players are the story
Every game will have a good story. Clearly no designer wants to create a bad game. The writers of Age of Aquarius will make a reasonable effort to write a story that whilst challenging, is also suitable for each character.
Players, not Non Player Characters, are the important people in the game. Obviously in a story it might not always reflect a players primacy over an NPC. Nevertheless, a player remains the focus ultimately rather than being incidental to the game.
Story is collaborative, not narrative in this campaign. All characters in a session help shape and evolve the storyline. Resolutions and story arcs are co-operative; with players, writers, Gms, and even extras working together to make the game stories shared experiences rather than events simply witnessed.

Props are good if they can’t hurt you
Players can request the use of items as props for their characters. It is judged by the writers and the site manager on a case by case basis. Good quality props can add to the game considerably. Bad props can be farcical or downright dangerous. In the historical epoch sessions it is likely weapons will feature as props. When weapons are needed, they will be “safe” and serve the story purpose, or function as costuming. Combats using real weapons will never occur.

Looking neat is mandatory
Costuming is not compulsory. Good costuming is mandatory. Any costume should always be appropriate for the story and the historical epoch of the game session. The writer and the site manager judge this on case by case basis.
Players do not have to costume. However, any player not costuming for a session must wear the basic uniform outfit for the campaign. The purpose of this is to maintain an atmosphere at the session so that players can immerse themselves better into the game setting. The basic uniform in historical sessions will be simple and easy to acquire and wear. It may vary slightly for some sessions but there is a standard default outfit that players can wear at any time:

• plain dark blue or black shirt or blouse. No text, prints or patterns preferably.
• simple pants, jean, or skirt; preferably dark blue or black in colour.

The freeform style of roleplaying can sometimes mean players might enter into one another’s personal space. It should go without saying that every player should shower and brush their teeth before every session.

Features Page 3