
Players can buy one chance per game session to “save” themselves
or someone else from a misfortune, an outcome that is dangerous or unlucky
for them; this is done by using a Fortune Card. Any player may purchase a
Fortune Card at the beginning of the game, but cannot have more than one in
their possession at any time. A Fortune Card costs a point of permanent Ka,
which is lost at the beginning of the game session. Once the card is used,
it is gone, and the point of Ka is not regained.
The Fortune Card represents a stroke of luck, the fates of the universe intervening
on the player’s behalf briefly. The resolution of the stroke of good
luck is up to the Gamemaster the player gives the card to. Fortune Cards cannot
change anything that has already happened, only what is about to happen. If
a player wants to change something, it is best to use it before making a skill
check. The exception to this is life or death results. If a player is fatally
wounded, then they can play their Fortune Card any time up to the body bag
arrives for them. If someone just gunned them down they may find it prudent
to “pretend” to be dead, and play their Fortune Card once the
assailant has left the scene.
Fortune cards will generally change an unfavourable result to a good one,
and a good result to a stunning success. Players don’t ask the Gamemaster
for a specific result. They simply state what they are attempting and hand
the Gamemaster the Fortune Card. The players involved then have to live with
what the Gamemaster decides. The Gamemaster who holds the card is the final
arbiter on how such situations are resolved.
The Fate Card
Gamemasters will give some players
one of these cards, which are given out to characters in a very arbitrary,
and mysterious manner – they
are given out for reasons not explained to players. They function like a Fortune
Card with the added bonus that they might be regained. Players will sometimes
have their Fate card handed back. Why? The Gamemasters do not explain.