This Character sheet is only used by players of Nephilim characters. It records the attributes that directly affect the capacity of a Nephilim to use magic.
The Ka Pentacle
Each Nephilim contains all five elements within varying degrees in their spiritual body. The Ka Pentagram diagrammatically represents this. Every Nephilim player can see his or her current Ka total for each element in the pentagram, with their base Prana total in the centre.
The Spiritual Pentagram
Traditionally, the pentagram represents our spiritual, mental, emotional and
physical composition. The Ka totals will also serve as a guide for Nephilim
players as to how their character may be inclined due to elemental influence.
Fire
Doing -- Fire is energy, the power to act. But it is pure action, undirected
by thought or feeling.
Air
Thinking -- Air is thinking, ideation, mental activity, but it can lack action
or feeling.
Water
Feeling -- The emotions are like the hidden realm beneath the surface of the
water. In our culture, Air often dominates Water as people do what they think
is right but feel is wrong. In other cultures (much of the Orient) people would
not do something unless they both thought and felt it was right.
Earth
Being -- Earth is stability, grounding, and security. It is also that which
is doing, thinking, and feeling.
Moon
Changing -- All things come and all things go. The old must make way for the
new, and release its essence back into the eternal cycle of creation, existence,
decrepitude and death, then rebirth in a new form. Too much change can lead
to madness though.
Prana – the highest
Ka total
In the centre of the pentagram is the Prana, or “spiritual breath”,
rating of the Nephilim. This is vulgarly referred to often as Magic points,
referring to the fact that Prana is used as “fuel” for magic spells
and effects. Prana refreshes at sunrise, with the magical fields altering to
a new sky. A Nephilim’s Prana begins at a number equal to the highest
elemental Ka in the Ka Pentacle. Prana can easily go up or down, affected by
the Astrological modifier of the day, by the course of the Elemental fields,
and by the use of sorcery.