AGARTHA – the Glittering
Prize
Agartha is the spiritual and physical
fulfilment of the Nephilim. It corresponds to a lost state, where the Nephilim
has no need of a body, where he or she can directly manipulate the five magical
forces, or fields, and can guide other Nephilim in becoming an avatar of the
Nephilims' families (the greater arcana). Such a character possesses a great
sum of occult knowledge, and knows many of the great secrets of our world.
Before you can reach this exalted state of accomplishment, each Nephilim must
undergo several stages. You must acquire occult knowledge; must uncover great
secrets; accustom yourself to this strange world; and rediscover old volumes
stacked away in museums within which are consigned spells. You must undo the
plans hatched by secret societies that work to both destroy the Nephilim and
to seize control of the world. You might find old companions or members of your
family, compute new conjunctions, abandon yourself to rites of magic, alchemy,
or cabbala, -- anything to increase your occult knowledge and skills in order
to reach Agartha.
You must endure what humans vulgarly call adventures. Each Nephilim knows the
origin of their magical race, but has learned it during various incarnations,
step by step, inscribed on forgotten papyrus or engraved on stone tablets in
forgotten languages. This fragmentation of true history makes understanding
it difficult. You must discover from the past what you need for the future.
HISTORY – it’s what you make of it
One of the first great secrets
that the Nephilim learns is that History, as conceived by the majority of
humans, is a lie or more politely, an elaborate fabrication at times. Many
terrestrial events have actually been caused by the magical world of the Nephilim.
History books only describe the surface of things, lived by individuals and
societies unable to comprehend their true implications, or maybe simply refusing
to face the truth. Furthermore, secret societies fabricate false historic
and scientific truths to protect their influence and activities, and these
are taught later as truth.