AGARTHA – the Glittering Prize

Agartha is the spiritual and physical fulfilment of the Nephilim. It corresponds to a lost state, where the Nephilim has no need of a body, where he or she can directly manipulate the five magical forces, or fields, and can guide other Nephilim in becoming an avatar of the Nephilims' families (the greater arcana). Such a character possesses a great sum of occult knowledge, and knows many of the great secrets of our world.
Before you can reach this exalted state of accomplishment, each Nephilim must undergo several stages. You must acquire occult knowledge; must uncover great secrets; accustom yourself to this strange world; and rediscover old volumes stacked away in museums within which are consigned spells. You must undo the plans hatched by secret societies that work to both destroy the Nephilim and to seize control of the world. You might find old companions or members of your family, compute new conjunctions, abandon yourself to rites of magic, alchemy, or cabbala, -- anything to increase your occult knowledge and skills in order to reach Agartha.
You must endure what humans vulgarly call adventures. Each Nephilim knows the origin of their magical race, but has learned it during various incarnations, step by step, inscribed on forgotten papyrus or engraved on stone tablets in forgotten languages. This fragmentation of true history makes understanding it difficult. You must discover from the past what you need for the future.

HISTORY – it’s what you make of it

One of the first great secrets that the Nephilim learns is that History, as conceived by the majority of humans, is a lie or more politely, an elaborate fabrication at times. Many terrestrial events have actually been caused by the magical world of the Nephilim. History books only describe the surface of things, lived by individuals and societies unable to comprehend their true implications, or maybe simply refusing to face the truth. Furthermore, secret societies fabricate false historic and scientific truths to protect their influence and activities, and these are taught later as truth.

Who made this all up?
The Arcanum - Societies of the Nephilim