Every player should be true to the character that they are playing.
As humans, we are thinking, rational beings. As such, we have a responsibility to follow rational principles in the
pursuit of the First Law. Whilst we have emotions, and acknowledge that they are necessary in the portrayal of
realistic characters, they shouldnever be regarded as our masters, but rather as tools. Therefore the Second Law
is -
Players should be rational at all times and not slaves to emotion.
How are we to behave to each other in the context of roleplaying in Age of Aquarius? The First Law states that we
should embody our character, and this is how we should behave to others. The Second Laws states that emotion
is a tool, and we must behave rationally to others. Sometimes these laws may be in contradiction—so we must
seek a mean between these two points. This does not mean a point equidistant between the two Laws, but rather
what must be sought is the mean relative to us. A stubborn emotional insistence that your portrayal of the
character is correct when it harms the game is not the mean point you should be seeking. Likewise, playing your
character as friendly towards a hated enemy due to out-of-game considerations is likewise not approaching the 

mean point. That is, we must seek to do the right action in character, at the right time, with reference to the right objects, towards the right people, with the right motive, and in the right way. Thus the Third Law is –

Do the Right thing – don’t be extreme, take a middle road when you can
We are responsible for our actions. From the Second Law, emotions are our tools. If we break the Third Law, and claim that anger, frustration,
tiredness or hunger lead us to that act, it is still not involuntary, and we are responsible It is only when we commit the wrong action out of
ignorance of a particular circumstance that we can consider the act involuntary. Therefore, the Fourth Law is –
We are responsible for our actions during the game
As rational beings we should realize that it is impossible to foresee all circumstances that may arise and to provide for them by law. Therefore,
by the Third Law we recognize that there is a power of taking any unusual circumstance into account and deciding accordingly. All laws should
therefore be considered capable of being made equitable, which is a correction of the generality of the Laws. This is the Fifth Law –
Take circumstances into account when applying the laws, and act fairly
The Five Laws of Roleplaying in Age of Aquarius  
What follows is the explanation of the philosophical underpinnings of the way the game will be played. You need not read it all. You can simply 
read the five laws and abide by them. However, if you want to know how we came by those five laws, then read the fine print.
Roleplaying is the pursuit of ends. What is the nature of ends at which players of Age of Aquarius should aim? Ideally, the end should be chosen 
for it’s own sake; and must be something that is itself satisfying, needing no supplement beyond itself. Is this the gathering of experience points and skills to become more powerful? No, as this depends more on who gives it rather than who receives it. Is it playing for pleasure’s sake? No, as we can gain pleasure from whatever source we like. The final end is the creation of a fully embodied character. This alone is an end in itself, and reliant on nobody but yourself. Therefore the First Law is -