Task resolution, when you use a skill to do something, hinges on “mutually agreed upon results”. This means all parties participating in the task check must agree that it was fair and reasonable how it came about, and simply move on from there and keep playing the game. Nice in theory huh?
Obviously bad things can happen to characters, but all adults present can accept that even bad things happen to good characters sometimes – in a freeform it does sometimes happen that characters are betrayed, deceived and exploited by ones they trust, and even hurt – just like in real life. So since both good and bad things happen to characters, players can take a position that the bad things provide challenge and drama – a chance for a player to portray more than just sublime joy. Every bad situation has a way of bringing out an aspect of your character – even dire situations

What has to happen between players is that they must act like responsible adults and treat every other player with dignity and respect where they can, so we provide here some basics to help you resolve a “tense” or “difficult” or simply “annoying” encounter with another player during task resolution.
How to
get what you want from negotiating with other players
Suggestions for dealing with difficult players
Potential problems and how to deal with them
Performing – the acting element of roleplaying
in a freeform